PT boat warfare using Flaklighter II rules with 1/600 resin craft. Miniatures and rules from P.T. Dockyard. Scenario from Metro East Gaming Assoc. website.
Merchant under gunfire and shell attack, trying to evade.
The picture shows table markers I use for the game. It represents MG splashes, shell splashes, and post shell splashes. The "S" wake represents a vessel evading.
I went to hex maps for the ease of movement and tracking hidden movement. I use 1.5" hex which equals about 75yds or 4.5kts. The only "fuggy" thing was the turn rate (based on of course 60° hexside). It comes down to does it feel right?
Future scenario planned is a Pacific island ambush.