02 March 2013

Bulldogs Away Scenario

Today at Cincycon I hosted Dave S. North vs South Korean naval
scenario. Thanks to Burton Cambell who joined the game, yes was
the only player. Interesting facts about Burton, he has been gaming
only 2 years, hosted a Dr. Who game the night before AND was
in North Korea this year.....so he took North and me South.
The inital 3 to 4 turns were figuring out blips from targets. The picture
below is my grand creation.

The blip is the black counter. The counter was made from a popsicle
craft sticks painted. The number reflects an ID. When a blip is detected
it goes to the green side (same number). When visually seen, the
miniature is put on the table. The mini is a 1/600 Yugoslavian vessel
converted to a fishing vessel by PTDockyard.
On the table was 6 fishing vessels, 4 South, 2 North. The North player
elected which trawler was assisting the spy vessel. At turn 4 all minis
were on the table, and me the South player elected to fire first. (what
a troublemaker!).


This pic shows the line of NK vessels with my lonely vessel under gunfire
attack (splashes) and torpedo attack. It didn't last long. My other vessels
were on the other side of the table, too far away to help. Overall I lost
1 vessel with another heavily damaged. The North lost 2 with others damaged.
We had to stop due to time. The spy vessel was fixed last turn but would have
passed by 3 undamaged SK patrol ships, which was its doom. Since I fired
first, I was was also doomed as a captain.

Overall I had fun, so did Burton. I am thinking of running this scenario again
in the future.

24 February 2013

Bulldogs Away

  Yesterday we had a Bulldogs away game using Dave S. N.Korean scenario on
the Naval Gazing blog. It was mainly a learning game and playtest for the upcoming
convention game at CincyCon 2013.
  The NK sub sank a vessel but was sunk by the helo. Two more SK vessels sank
due to gunfire. Due to interesting damage rolls I had sunk only 1 of 8 NK vessels
but wiped out all weapons/speed capability on 5 others.
  The variable damage levels are neat. The detection rules are good, somewhat
cumbersome initial turns due to large number of counters on table.
I posted on the Yahoo Narrow Seas group for questions on the rules.

I was told one person pre-registered for the game, which is better than the Air
War C21 game last convention.

06 January 2013

Modern Naval

I was introduced to "Snapshot", a set of 1/700 based modern ASW rules.
Website at Leeds Wargames Club at: http://snapshotmodernsub.webs.com/


It looks FUN, so I dug out my stash of 1/700 models. I will use the same bases
as my C21 Air War game. First I find the center of gravity, then glue a rare earth
magnet (large) inside. I will use plexiglass rods for the ships since they are at
a static depth. The bases for them will be larger and thicker base washers. Many
1/700 models are cheap. There is an exception though, Combrig models has
many resin ships & subs BUT at a huge price. I plan to add dipping helos, sonobouys,
underwater explosions (geeky yes). In any case it gives me a chance to build
models again.
    Thanks to the Massillon area gamers: http://www.massillonareawargamers.com/  who added to the rules.







26 December 2012

Naval Ships

A post a long time coming...

I ordered Panzerschiffe WW2 ships and dressed them up. I found at the
1/2400 scale, I don't need super detail nor the price that goes with it.
I recently purchased Naval Thunder and put together ships for the first
Guadacanal scenario.

The bases are large craft popsicle sticks. I love using them! You can easily
cut to your specs and low in cost. The rounded edge is perfect for showing
direction of a ship. I use them also for my 1/600-700 naval ships.

I added styrene rods for towers. I added artist matte medium to simulate the
ocean waves. I may add 1/2400 scale sea planes. I also added several layers
of gloss medium to the base. The bottom of the base I glued a Wargames
Accessories 1/2 x 1/2" metal base so I can add it to my magnetic lined box.

I am experimenting with shell splashes. Will post later.


 


23 June 2012

Gaming

Well I never made it to DieCon to host a C21 game and play in one and a Luft46 game.
Even though this was planned 2 months ago, it took only last Friday to screw it all up!

Looks like I will attend ATC in Sep. I "plan" to host a 1/700 modern N/S Korean scenario.
It is based on Dave S. of Naval Gazing blog using Bulldogs Away rules.

Can you believe it's almost July!!!?

10 June 2012

The Better Half


Oh that is so good on many levels

03 June 2012

Air War C21


With the upcoming C21 game I finished the flight stands.


The base has a holder for 2 dice, one is the maneuver and the other is the speed.
IMHO it reduces table clutter. In other rules the telescopic antenna shows the
altitude band.


If the special maneuver is blown, it's replaced with a red die so speed can be adjusted later.
i.e. reminder

I have been looking at AAA flak bursts:


It's a wooden hex base, with Christmas wire as the support, and filler as the explosion

I got very geeky and was tinkering with tracer fire:


Work in progress

And for a comparison of 1/300 scale Mig-17, A-4 and a B-52:

Yes, it's a lead B-52 miniature. Heavy...yeah...

Tinkered with some house rules for C21:

Pilot wounded +1 for manuevers DR (difficulty rating)
Crippled aircraft +1 for manuever DR
Added minimum range for SA-2, also only used in "high" altitude
Split-S and Immelmann maneuvers only go reverse direction vice any direction
Unload manuever DR lowered by 1