Jim 'Gotta stay away from that damned 88 gun" |
Fairmiles and Eboats buzzing around! A torpedo wake is traveling towards the far VP Trawler. |
It took 4 Brit torpedoes to take down the German VP trawler. Three duds!
The Vosper (after losing the bridge) rammed the VP. Vosper sank, VP
needed paint. Alot of steering damage and lucky hits. Many boats were
over 50% damaged. Overall it was a small German victory, we didn't
sink the Siebel Ferrys. One sunk Trawler to 3 Brit MTBs sunk.
We are refining the hex version of the rules. Detection is a major part
yet major playing problem.
it looks like this was a fun game. I was wondering why you wanted to convert the rules to hexes? Also, is that a Hotz mat or did you get it somewhere else?
ReplyDeleteDave
Couple reasons Dave IMHO:
ReplyDelete1. A bit easier to handle hidden movement (still
need to work that out, very very busy for me
as the ref, but rewarding overall.
2. I noticed gamers in general like naval and
air games with hexes. Easier to know "how to
move" or estimating ranges.
3. Eliminates figiting of degree or range
measurements.
4. Allows a degree of fluid movement in a IGYG
game. My hexes are roughly 75yds so within
that "bubble" I don't need to be exact. Kinda
my wiggle room.
But yes, I don't mind playing on a regular table.
Yes, its a Hotz mat. I like the quality.
thanks! Jim