Miniatures and rules from P.T. Dockyard. Scenario from
Metro East Gaming Assoc. website.
Merchant under gunfire and shell attack, trying to evade. |
The picture shows table markers I use for the game. It
represents MG splashes, shell splashes, and post shell
splashes. The "S" wake represents a vessel evading.
I went to hex maps for the ease of movement and
tracking hidden movement. I use 1.5" hex which equals
about 75yds or 4.5kts. The only "fuggy" thing was the
turn rate (based on of course 60° hexside). It comes
down to does it feel right?
Future scenario planned is a Pacific island ambush.
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